Cubemania was the first game I worked on at EADania, it was made in GameMaker. The goal of the game was to get through the level by using your Cube.
I worked on the core mechanics, like picking up the Cube, using force to pull the cube towards the player.
Zombie Slayer was a school project we work on in 2015. It was made in Windows Forms with GDI+
The game is a endless shooter where you shoot zombies to earn money which you can then use to upgrade your character.
I worked on the weapon system and some of the core system.
Poop Problems was the first game I worked on in Monogame. The assignment was to make a game from 3 words we got. This was our groups result.
I worked on the setting up the core engine in Monogame, physics of the balls and the splitting of balls.
First year exam project. Released on Itch.io made in Monogame.
I worked on setting up the engine, physics of the ball, power ups and some other underlying systems.
First networked project. The goal of the game was to make a coop dungeon crawler where you can choose between classes and have different abilities
I worked on some gameplay elements but mostely on the server and communication between client and server.
First Unity project I worked on. The project was a client assignment from Region Midt Center for E-Learning.
The goal was to make a safe environment, where the operators at Skejby hospital who have to get a driving license due to new regulations, can learn to drive the electric vehicles they use at the hospital.
I worked mostly on the driving mechanics and ragdoll physics but also on the pasue menu.
This was a game made as a proof of concept for a Unity framework made for Mynster Entertainment. The framework contained alot of the systems that are normally used in gamedev projects like objectpooling and a highscore system.
Andreas Myrup Larsen